Xbox One: A rollercoaster of conflicted opinions

27 05 2013


Naturally, unless you’ve been hiding under a rock for the last week or so, you’ve inevitably heard SOMETHING about the most recenMicrosoft announcement of the Xbox One. No doubt you likely have formed an opinion already as well, as I had.

I’m writing this blog piece for several reasons, one as I was forced to modify my original opinion of their announcement, and what it truly meant to the industry and me. For those of you that actually missed the announcement, basically they’ve been under siege for basically “ignoring” the “core” gamers, incorporating barely standard hardware architecture, “ignoring” indies, and possibly having some questionable implementations in their online service with how games will function.


Before I get on to my point of the blog, whether you agree with it or not, keep in mind they still have a lot yet to announce (as far as the actual gaming part of the Xbox is concerned), so I wouldn’t count them out just yet. However, that being said I was personally in the camp of the “disappointed”, which appeared to be an opinion that was ubiquitous for the most part.

That is, until I started digging and reading some very thoughtful articles, namely on Gamasutra, and other places. I literally had an epiphany while wading through the commentary (which was getting pretty hostile). This one thought struck me like a bolt of lightning, “It’s not about you anymore”. The more I thought about it, the more it began to make sense.


Traditionally, what did a dedicated gaming console target? Why “gamers” of course! (I use that term loosely as I think it sucks and doesn’t apply any more to our society). However, I believe Microsoft has come to the conclusion that it’s no longer worth the risk “banking” on the consumer that JUST wants to play games. For this reason we’ve already seen a natural progression of the Xbox 360 steadily turning into a multi-functional set top box.  The difference here is that I believe they have stopped directly targeting the younger generations. Here in lies my biggest point and argument for this piece. Think about the average generation of “gamers” that were in line to purchase the Xbox 360 when it debuted? Think about it, you could probably guarantee you had your fairly standard fare of 16-30 year old males, which usually makes up the largest cross section of people that consume video games (or at least used too).


So now ask yourself, after almost TEN YEARS (If I’m not mistaken the Xbox 360 launched around 2005) what are those people doing now? I can almost promise you that a good portion of them aren’t playing as many games, as unfortunately when you progressively get older, you usually have less time due to commitments, families, jobs, or whatever laundry list of responsibilities you’ve managed to tack on. My point is, these individuals would likely be heavily interested in a set top box that does most everything, ESPECIALLY TV, while satisfying their need to play games when they find the time. Take a good look at the Xbox One, everything about it screams that Microsoft is targeting an audience that has grown up and has different needs/expectations, not the newest one.

So next point, why isn’t Microsoft targeting younger audiences/generations? I could go on a tangent about entitlement generations and how they’d rather pirate everything, but that is not the point of this piece. Honestly think about it though, younger generations have grown up with tablets, smart phones, and almost all of the content they consume being readily available and in HD. They don’t appreciate what consoles used to represent, and honestly I don’t think they will probably care. The long and short of it is I suspect younger generations have had their attention divided across multiple sources of attaining digital content versus older generations that had fewer options, arcades, consoles, or a PC (if you were loaded with cash).

Let me finish by putting some flames out and acknowledging that yes, there are undoubtedly a lot of “younger” consumers that enjoy games on consoles, my point is that consoles as we used to know them are beginning to be less relevant and thusly you’ll start to see them go through a transformative process, they must adapt or fade into the history books. I have plenty of commentary on that, but that’s content for a later post.



Personal Lollipop Chainsaw Review

24 06 2012

This will serve as my personal review of Lollipop Chainsaw, this will not be a play by play review but will be my opinions and impressions of the game. Let this serve as a partial spoiler alert.

I followed Lollipop Chainsaw with mild interest while it was in development, after it released and I started reading reviews I instantly knew that I would have to try this game and form my own opinion. I say that because generally speaking in the game industry, video game reviews are pretty streamlined. However for Lollipop Chainsaw consistently received a wide range of reviews across the entire spectrum, from awesome to terrible. What that says to me is the content is either controversial, or the game only speaks or appeals to a very specific audience.

Upon loading the game up I was greeted with this screen which almost immediately told me I was going to enjoy my experience.

The game presents you with an artistic comic style representation with rock music blasting. Obviously I knew this game was going to be something I would enjoy. Upon starting the game it doesn’t waste any time launching you into killing zombies, but you soon realize this game is not to be taken seriously. You play as the heroine Juliet Starling. The game immediately asks a complete suspension of disbelief when you do a cheerleader flip over a crashing bus and whip out pink and jeweled chainsaw and start engaging zombies at your high school.

While this isn’t a problem since the games theme is obviously a grind house and comic stylized zombie slayer it immediately finds a nice pace. However halfway through the game it starts to lose it’s focus and it almost feels like the game has clashing themes it’s pushing at you. Fortunately the game recovers from this and gets back to the original themes, but I’ll get to that in a bit.

First lets talk about the most important element other than the story and theme, and that’s the combat. The combat starts simple hack and slash, and well unfortunately ends simple. Your basic mechanics are stunning the zombies with pom pom strikes which weakens them and then you attempt to one shot them with a high or low chainsaw strike. Which if done correctly results in a cut scene of Juliet decapitating zombies with rainbows/stars/girlie colors blasting all over the place in a giant euphoric explosion, that somehow seems to work just fine.

While this is fun and instantly gratifying the combat I feel was a missed opportunity, you can unlock more moves but they are neither complicated or particularly fancy. You literally stick to the one-two-punch method the entire game. It almost feels as if they spent the majority of the time in developing the themes and everything else except for the combat, which almost feels like an afterthought. Don’t get me wrong, the game play is enjoyable, however I feel it could have been developed into a lot more.

Speaking of unlocking things, the game does a fair job of creating replay ability but having a good amount of content that can be purchased. Things like music/concept art/moves/outfits, however the price for a lot of them seem to be a bit steep, as if they were trying to create more longevity out of the game by making the player do at least more than a few plays through to purchase the majority of the content. This isn’t terribly bad however since the story is relatively short by comparison to hack and slash games.

As I said before this is mainly a review about my impressions and some comments on the game in general, so I won’t do a play by play on all of the bosses. I do however want to briefly comment on a few of them. My favorite boss fight was Zed, and this is mainly due to the fact that I think he was creatively designed. All of the boss fights pretty much conform to the predictable three phase fight, but during Zeds fight he will literally hurl words at you that you have to dodge. This is a creative and artistically refreshing concept of an engagement.

The downside to the boss fights is when your about half way through and the game seems to stumble with the general theme. You end up fighting a pimp boss in an arcade where the game switches to a retro 2D style presentation. While this is artistically pretty cool I feel it clashes with the games main grind house style theme. It’s almost as if the designers just tossed in every great idea they had… even if they didn’t play nice with each other. To solidify my point, you end up fighting this Pimp zombie boss on top of a UFO zooming through….. either the void or a bad acid trip.. wasn’t entirely sure.

Fortunately the game recovers from this break in immersion and gets back to the original themes pretty quickly. The last boss encounter I will comment on is the end game sequence fight. I won’t go into specifics but the fight felt incredibly buggy at certain points, nothing game breaking but definitely noticeable. This might have only bugged me, (see what I did there?), because professionally I work in Q/A game testing and these things tend to stand out to me, needless to say the last fight feels somewhat rushed and unfinished at points, but I digress.

On to my final portion that I’ll comment on and that’s the character dialogue between Juliet her boyfriend nick (who ends up a magical head on your belt) and Juliet’s family.

One of the saving graces is that the voice acting and dialogue between Juliet and Nick are pretty well crafted. Nick will comment on things going on in your surroundings, usually resulting in a lot of comedy relief. Nick also plays an integral roll to the story from start to finish. About halfway through the story Juliet’s family makes a sudden appearance (being fellow zombie slayers). This feels awkward at first because the majority of the game you have been flying solo, with only vague references to your two sisters an father. It almost feels like a different game when they start showing up and are actively engaged in the narrative and game play. Perhaps later I will go into detail on Juliet’s family and the specific boss fights after a couple more plays through.

For now I will sum this up since it’s just an initial impressions review. I feel that Lollipop Chainsaw is well worth the $60 and will provide you with a fun and unique experience. That being said I feel there were a lot of missed opportunities and some much needed polishing that could have been done. Though overall the thing Lollipop Chainsaw does best is breaks from traditional thinking and creates an experience that doesn’t particularly conform to any mold. Which in a day and age of cookie cutter games being made for the most part, it’s a refreshing take on a traditional hack and slash type title. (Yes I’m classifying this game by a mechanic and I know some of you will rage about that)

As I perform a few more plays through I will re-approach this review with fresh commentary, but for now suffice to say Lollipop Chainsaw will leave you somewhat bewildered, thrilled, and sitting on your couch saying wtf just happened?

Review Continued…..

So as I promised, I would be performing more plays through the game. I still stand by my general review of the story and gameplay. However, after starting a second play through the game seems to start to shine a lot more. Significant differences are in unlocking a few new moves that have exponentially increased the combat enjoyment, and capability. Also if your not intimidated by the female figure, some of the costumes the player can unlock are rather….. how shall we say, interesting?

Before I comment fully on the clothing additions, first let me start off by saying, to fend off any possible hardcore ‘feminist movement’ attackers, that I fully enjoy a strong female character in a video game without being blatantly a stereo typical sex symbol and an object of the so called “male gaze”. However, as I’ve already previously stated in this review, this is NOT a game to be taken seriously, above all else this is just a game pure and simple, not an attempt at an art piece. I’m not a 15 yr old sex craved pubescent teenager and I don’t need pandering too, as some might argue against this game. I can however, enjoy depictions of the female body and I can take this game for exactly what it is, nothing more. As the old sayings go, if you don’t like it just turn the channel. Also if you don’t like this kind of thing in our game industry, DON’T buy it because the only way for change is to speak with your dollar. That’s all I’m going to say on that because I’m getting into another topic, which I’ll attempt to address later in a different post.

Disclaimer out of the way, the costumes do add a nice flare to the gameplay. While some of them are somewhat outrageously ridiculous, the fact that every costume is fully caste in every cut scene helps add to the enjoyment. Using a different outfit almost feels like your playing a different character, obviously your still playing Juliet with Nicks head attached to your belt but it definitely adds to the replay ability.

I’ll close this update with adding that the levels do alternate slightly on the varying difficulty modes. The player will experience a somewhat different mix up of zombies and sequences, also the collector lollipops are moved to different locations. So in recap my second play through on hard mode is turning out to be much more enjoyable than my initial play through. I will keep you updated with further updates as I have time! For additional descriptions of what each costume means (there are way more than in the pictures above) check the website below. As always, feel free to comment.


Zeidler, B. (2012, May 10th). Juliet’s extra costumes. Retrieved from