Guild Wars 2 Review lvl 30-80

1 10 2012

 

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As promised, I’ll be covering my lvl 30-80 play experience and some of my thoughts on the process. I’ll be covering a few topics such as core gameplay, story, economy, and end game events/dungeons.

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Core Gameplay:

Not much particularly changes from lvl 30 to lvl 80 in this game as far as significant changes in skills/abilities. Unlocking more traits does make a significant difference in customizing your class. However, the game scales rather well in difficulty to your respective level. At about level 60+ I started to observe the corresponding zones of that level were becoming increasingly difficult, in comparison to the previous areas. When I hit the lvl 80 areas, I found myself dying plenty even with pretty good gear. Overall, the game starts weaning you from a balanced mixture of quests and group events, to almost exclusively group events in the lvl 70+ zones. By the time I reached lvl 80, I began to realize just how critical it is to have the right abilities selected, based off of what you’re doing. The final tier in un-lockable abilities is absolutely critical (At least for the Mesmer they are). This is especially true for running the higher level dungeons, which in this game they can be particularly unforgiving. It’s a nice change in pace for the player because the zones condition you to “mobbing” through quests and group events. Then you jump in a dungeon and suddenly you and four other players have to actually function on a traditional level of dungeon running. Strategic pulls, situational awareness, specific tactics for boss fights, etc.

On a recap of skills/abilities, having only five weapon skills per weapon does not feel entirely limited or boring by level 80. I was suspicious of this system from the beginning; mainly I felt it might be a little over simplified. However, blazing through to level 80 I never particularly felt any boredom with my available weapon abilities. The pacing in GW2 negates this problem, as they elegantly avoided any kind of “level grind” that a lot of MMO’s can fall victim to.

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Story:

Without going into particulars of the story, it does a pretty good job of staying interesting all the way to lvl 80, and plainly sets the player up for some end game events. I did notice however, that the corresponding equipment rewards for completing a quest began to become less and less beneficial to me (In other words they started to suck). While at the same time the experience gains became significantly better. From lvl 65 to lvl 80 I practically only completed my daily quest and my story quests. As I mentioned before, this is particularly nice that they avoided a grind in this game. Many MMO’s have the terrible habit of making the last 25%-35% of the level cap extremely “grindy”. In regards to the story itself, they basically designed a branching path architecture with all paths looping back to the same ending. There are several player driven choices that will change the story slightly and how you as the player experience it. For example you have the choice in which factions you join, and you occasionally choose how your character responds (aggressive, compassionate, etc.).

In conjunction with these alterations in the story, you also have to remember that you can change your story slightly during character creation with selecting your past as noble, commoner, etc. So in recap on the story, it manages to stay interesting and relevant to the player. While also being rewarding all the way to lvl cap, and if you as the player want to experience every possible angle and minute change in story, you would have to do a lot of plays through to see them all, as it will fluctuate based on the variables you choose of race, past, faction, and your characters emotional disposition.

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Economy:

Now this is a fun one! If you’re an experienced MMORPG player, you’ve probably played at least one game where it was literally destroyed (or you’re experience lessened) by the economy being destroyed by gold sellers, or terrible design. If you have not experienced this, then consider yourself fortunate. That being said, let me start by saying it is definitely too early to say how the economy in GW2 will pan out, as these things take time to mature. However, I will offer some of my observations and some of the development teams design decisions.

As I was playing through the game, I was so caught up in blasting through events and quests; I never particularly stopped to pay attention to how the market was functioning. Mainly because since you can place items on the auction house while out in the field, I didn’t care! After a decent amount of time, I was wondering why I was getting more money from the auction house (I had placed copious amounts of items for sell). So I took a visit to the auction house and found I had almost a dozen pages of items NOT selling. Upon further investigation, I realized that items beneath rare status often had 1000+ of them on the market. This does one critical thing, since the supply is vastly higher than the demand; it drives the value of items below rare to that of just above vendor prices.  I believe this is on purpose by Arena Net to combat gold sellers. Basically, a lot of these items are more valuable by being broken down for crafting materials, or by just selling them to the vendors. Rare and above items can only efficiently be obtained by running harder dungeons, or completing large group events. This makes it difficult for gold sellers in small groups, or bots, to efficiently “farm” these items.

Lastly, and most importantly about the economy, is that Arena Net is shamelessly their own gold sellers. If you can’t beat them, join them right? What they have done is implemented “gems” that can be purchased for real money, then used to buy cosmetic items, or (ready for this?) used to exchange for gold on a living, breathing, currency exchange. This exchange even has a variable exchange rate based off of player activity and use of the exchange.  Players can buy/sell gems/gold back and forth. This means that savvy players can watch the exchange and make a profit from strategic buying/selling dependant on the current exchange rate. I don’t know how this will work in the long run, but it’s an interesting dynamic and a fresh way to tackle the gold seller problem. I think it’s somewhat akin to digital piracy. Piracy is rarely a social problem, but usually a problem of a service/good not having a high enough perceived value in regards to its current cost or availability.

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End Game:

Now this is the big question people always ask about a new MMORPG, “Is there an end game?” Thanks to a generation of World of Warcraft players being spoiled by a decade of content being developed, they now expect a newly launch MMORPG to have an equivalent amount of content (Okay I’ll get off of my soap box now J ). That being said, I haven’t particularly been at lvl 80 long enough to experience everything. I can say that the lvl 70-80 zones have a ton of group event quests continually going on. I also have not had time to run the higher lvl dungeons yet either. I have observed however, that they have done something interesting by creating raid quality open world group events. For example, in one of the zones a group event opened up, and not only did we have to kill the boss, but periodically she would go through phases in which we had to go to different locations and perform actions like disabling power generators, then resuming the attack. There were other elements to that fight, but what I’m getting at is I believe Arena Net is aiming for raids that don’t require shouting in “LFG” for hours and joining a separately instanced area. These kinds of experiences might exist, but I haven’t specifically reached them yet. In closing, if there is one piece of advice I can offer if you are currently playing through, or plan on playing through, is to SAVE YOUR KARMA POINTS!!!!! Wait let me say that again, this time more accentuated, SAVE YOUR KARMA POINTS!!! You can thank me later on that one!

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Summary:

So far, I’ve thoroughly enjoyed my first play through to level cap on my Mesmer, and I hope the community that’s been established sticks around and that GW2 has a nice long life. I say this because they’ve done enough different and innovative things that they’ve created a nice and refreshing MMORPG experience that I think everybody should experience.

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Thanks for reading!

-Cheers

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2 responses

8 10 2012
rainmaker97

I’d glad that you pointed out that level gains don’t become significantly “grindier” the closer you are to the cap. It wasn’t terrible in SWTOR, but I still found the last 5 levels seemed to take forever before I finally hit the cap. Also, I know you pointed out that the story is decent, but is it enough to sustain someone who has no interest in endgame content? When I play an MMO, I usually keep playing until I finish the story (or until I hit the level cap if I’m close to it by the time the story finishes), then I just log off forever. I realize that for the majority of hardcore MMO players, it’s about the destination rather than the journey, but I kinda like the feeling of progression I get from going through story missions.

9 10 2012
Randen Dunlap

Fair enough, I could have elaborated on the story a touch. While it wasn’t as grandiose and well structured like the single player stories of STWOR, I felt they were compelling and interesting. They all have a full voice cast, and an interesting art aesthetic in the background as your character (actually updates your appearance in cutscenes) talks with whoever is involved in the story.

The interesting part, is you get to choose several different factions to join, which will give you some branching path mission decisions. I also enjoyed the fact that often, the NPC in charge of the mission will refer to your “judgement” on the best plan of attack. For example, I was often asked if I wanted a head on attack, a stealthy attack, or some form of subterfuge or subtly. I found this refreshing and interesting as it would suite a persons tastes, and character class.

I still have a few missions left till I believe I finish my lvl 80 class quest, but up to this point, it’s been relevant and interesting to the game.

Hope that helps.

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